M:tG card similarity search
1GG · Legendary Creature — Human Elf Druid
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4
Name | Mana | Type | Text |
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Celestial Mantle | 3WWW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
Tangled Skyline | 4G | Enchantment | When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have reach. |
Lust for War | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able. |
Centaur Healer | 1GW | Creature — Centaur Cleric | When Centaur Healer enters the battlefield, you gain 3 life. 3/3 |
Flight | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. |
Alloy Animist | G | Creature — Human Druid | {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1 |
Guardian Beast | 3B | Creature — Beast | As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4 |
Throne of Geth | 2 | Artifact | {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Elephant Guide | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token. |
A-Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards. |