Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaheira, Merciful Harper

1GG · Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4

Similar cards

Color identity:
NameManaTypeText
Thoughtleech GGEnchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Profane Memento 1Artifact Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Ghostly Possession 2WEnchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Clawing Torment BEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Triumphant Getaway 1UBREnchantment Flash When Triumphant Getaway enters the battlefield, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.
Serra's Liturgy 2WWEnchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
Aether Web 1GEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Spirit Loop 1WEnchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Keeper of the Light WWCreature — Human Wizard {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2
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