M:tG card similarity search
1GG · Creature — Merfolk Scout Ranger
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1
Name | Mana | Type | Text |
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Monitor Monitor | 2UU | Creature — Human Employee | When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5 |
Plundering Pirate | 2R | Creature — Orc Pirate | When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2 |
Sea Gate | Land — Gate | Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. | |
Thriving Isle | Land | Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. | |
High-Speed Hoverbike | 2 | Artifact — Vehicle | Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
Bountiful Promenade | Land | Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}. | |
Luxury Suite | Land | Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}. | |
Morphic Pool | Land | Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}. | |
Rejuvenating Springs | Land | Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. |