Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jaded Analyst

1U · Creature — Human Detective

Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Built to Last WInstant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Frodo, Adventurous Hobbit WBLegendary Creature — Halfling Scout Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. 1/3
Vampire's Bite BInstant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Crimson Mage 1RCreature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Quilled Charger 3RCreature — Porcupine Mount Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3
Flash Conscription 5RInstant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Page 39