Card Codex

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17 May 2024: Card library updated.

Jade Bearer

G · Creature — Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Mire Shade 1BCreature — Shade {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. 1/1
Skullslither Worm 3BCreature — Worm When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. 3/3
Wingfold Pteron 5UCreature — Dinosaur Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 3/6
Nantuko Cultivator 3GCreature — Insect Druid When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2
Uruk-hai Berserker 2BCreature — Orc Berserker When Uruk-hai Berserker enters the battlefield, the Ring tempts you. 3/2
Fluttershy 1GWLegendary Creature — Pegasus Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4
Thran Vigil 1BEnchantment Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Tireless Tracker 2GCreature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2
Clockwork Swarm 4Artifact Creature — Insect Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3
Evolution Vat 3Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
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