M:tG card similarity search
1RGW · Legendary Creature — Human Warrior
Green creatures you control get +0/+2. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
| Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
| Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Rising of the Day | 2R | Enchantment | Creatures you control have haste. Legendary creatures you control get +1/+0. |
| King of the Pride | 2W | Creature — Cat | Other Cats you control get +2/+1. 2/1 |
| Felhide Petrifier | 2B | Creature — Minotaur Warrior | Deathtouch Other Minotaur creatures you control have deathtouch. 2/3 |
| Honor of the Pure | 1W | Enchantment | White creatures you control get +1/+1. |
| Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
| Klothys's Design | 5G | Sorcery | Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) |
| Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |