Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jacques le Vert

1RGW · Legendary Creature — Human Warrior

Green creatures you control get +0/+2. 3/2

Similar cards

Color identity:
NameManaTypeText
Ghor-Clan Bloodscale 3RCreature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn. 2/1
Bolrac-Clan Crusher 3RGCreature — Ogre Warrior {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. 4/4
Timber Wolves GCreature — Wolf Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Ezuri, Claw of Progress 2GULegendary Creature — Phyrexian Elf Warrior Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3
A-Tyvar Kell 2GGLegendary Planeswalker — Tyvar Elves you control have "{T}: Add {B}." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." Loyalty 4
Nimble Pilferer 1BCreature — Human Rogue Flash 2/1
Benalish Veteran 2WCreature — Human Soldier Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2
Steadfast Cathar 1WCreature — Human Soldier Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1
Wei Ambush Force 1BCreature — Human Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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