Card Codex

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17 May 2024: Card library updated.

Jace's Scrutiny

1U · Instant

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Aven Warcraft 2WInstant Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Stalking Drone 1GCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.) 2/2
Deadly Wanderings 3BBEnchantment As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Bruse Tarl, Boorish Herder 2RWLegendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3
Downdraft 2GEnchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: It deals 2 damage to each creature with flying.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Hollow Dogs 4BCreature — Phyrexian Zombie Dog Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3
Aspect of Manticore 2REnchantment — Aura Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Military Discipline WEnchantment — Aura Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
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