M:tG card similarity search
3UR · Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Soldevi Digger | 2 | Artifact | {2}: Put the top card of your graveyard on the bottom of your library. |
Sentinel Totem | 1 | Artifact | When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}, Exile Sentinel Totem: Exile all graveyards. |
Undying Rage | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. |
Rift | Legendary Land | Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}. | |
Clarion Cathars | 3W | Creature — Human Knight | When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3 |
Khenra Spellspear | 1R | Creature — Jackal Warrior | Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U/P}: Transform Khenra Spellspear. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 2/2 |
Sigil of Sleep | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. |
Mines of Moria | Legendary Land | Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. | |
Mirror Mirror | 7 | Artifact | Mirror Mirror enters the battlefield tapped. {7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. |
Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |