M:tG card similarity search
4WW · Creature — Giant Cleric
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Eliminate the Impossible | 1U | Instant | Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| The Black Breath | 2B | Sorcery | Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. |
| Lurking Chupacabra | 3B | Creature — Beast Horror | Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3 |
| Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
| Leading Performance | 1W | Sorcery | Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. |
| Gruul Spellbreaker | 1RG | Creature — Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3 |
| Hoisted Hireling | 2B | Creature — Zombie | Hoisted Hireling has flying as long as it's being held above the battlefield. 2/1 |
| Furyblade Vampire | 1R | Creature — Vampire Berserker | Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |
| Steamflogger of the Month | 3RR | Creature — Goblin Rigger | When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) 3/3 |
| Prairie Survivalist | 1W | Creature — Human Scout | Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1 |