Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ivory Cup

1 · Artifact

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Vile Bile 1BCreature — Ooze Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. 2.5/2.5
Tolarian Geyser 2USorcery Kicker {W} (You may pay an additional {W} as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Eye of Duskmantle 5BBCreature — Eye Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. 3/8
Geothermal Kami 3GCreature — Spirit When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. 4/3
Feast of Sanity 3BEnchantment Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Telekinetic Bonds 2UUUEnchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Sivriss, Nightmare Speaker 3BLegendary Creature — Snake Cleric Warlock {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3
Suffer the Past XBInstant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Thick-Skinned Goblin 1RCreature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1
Page 94