Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

It That Betrays

12 · Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11

Similar cards

Color identity:
NameManaTypeText
Wrenn and Seven 3GGLegendary Planeswalker — Wrenn [+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Loyalty 5
Witchstalker 1GGCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3
Desert Twister 4GGSorcery Destroy target permanent.
Vindicate 1WBSorcery Destroy target permanent.
Keldon Twilight 1BREnchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
Noble Benefactor 2UCreature — Human Cleric When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles. 2/2
Robo-Piñata 2WArtifact Creature — Clown Robot When Robo-Piñata dies, choose one — • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own. 2/1
Strict Proctor 1WCreature — Spirit Cleric Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Fortune, Loyal Steed 2WLegendary Creature — Beast Mount When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4
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