Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Isolation Zone

2WW · Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

Similar cards

Color identity:
NameManaTypeText
Ghen, Arcanum Weaver RWBLegendary Creature — Human Wizard {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 2/3
Angelic Renewal 1WEnchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Tome Raider 2UCreature — Faerie Flying When Tome Raider enters the battlefield, draw a card. 1/1
Voracious Vacuum 3Host Artifact Creature — Construct When this creature enters the battlefield, put a +1/+1 counter on target creature. 1/1
Cursed Rack 4Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Guardian of Tazeem 3UUCreature — Sphinx Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. 4/5
Cultural Exchange 4UUSorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Twilight Shepherd 3WWWCreature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5
Rip to Pieces Sorcery At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Page 188