Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ironhoof Boar

5R · Artifact Creature — Boar

Trample, haste Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Fang of the Pack 5GCreature — Wolf Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3
Dukhara Peafowl 4Artifact Creature — Bird {U}: Dukhara Peafowl gains flying until end of turn. 2/4
Gargantuan Gorilla 4GGGCreature — Ape At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. 7/7
Ingenious Skaab 2UCreature — Zombie Horror Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: Ingenious Skaab gets +1/-1 until end of turn. 2/3
Squirrel Mob 1GGCreature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2
Netter en-Dal WCreature — Human Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Glint-Eye Nephilim UBRGCreature — Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2
Supply Drop 3Artifact Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice Supply Drop: Draw a card.
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Page 315