Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ioreth of the Healing House

2U · Legendary Creature — Human Cleric

{T}: Untap another target permanent. {T}: Untap two other target legendary creatures. 1/4

Similar cards

Color identity:
NameManaTypeText
Raging Battle Mouse 1RCreature — Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1
Reckless Spite 1BBInstant Destroy two target nonblack creatures. You lose 5 life.
Wicked Pact 1BBSorcery Destroy two target nonblack creatures. You lose 5 life.
Mythos of Brokkos 2GGSorcery If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
Furnace Reins 2RSorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Miara, Thorn of the Glade 1BLegendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Faeburrow Elder 1GWCreature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. 0/0
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Combo Attack 2GSorcery Two target creatures your team controls each deal damage equal to their power to target creature.
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