Card Codex

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17 May 2024: Card library updated.

Inzerva, Master of Insights

12/U2/R · Legendary Planeswalker — Inzerva

[+2]: Draw two cards, then discard a card. [−2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. [−4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." Loyalty 4

Similar cards

Color identity:
NameManaTypeText
Sultai Charm BGUInstant Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Food Fight 1REnchantment Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Bloodfire Colossus 6RRCreature — Giant {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. 6/6
Psychatog 1UBCreature — Atog Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. 1/2
Settle the Score 2BBSorcery Exile target creature. Put two loyalty counters on a planeswalker you control.
Fervent Paincaster 2RCreature — Human Wizard {T}: Fervent Paincaster deals 1 damage to target player or planeswalker. {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) 3/1
Inspiring Leader 2WLegendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2."
Intuition 2UInstant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Scorching Missile 3RSorcery Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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