Card Codex

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17 May 2024: Card library updated.

Inzerva, Master of Insights

12/U2/R · Legendary Planeswalker — Inzerva

[+2]: Draw two cards, then discard a card. [−2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. [−4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." Loyalty 4

Similar cards

Color identity:
NameManaTypeText
Livewire Lash 2Artifact — Equipment Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip {2}
Axiom Engraver 1RCreature — Phyrexian Wizard Axiom Engraver enters the battlefield with two oil counters on it. {T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card. 1/3
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Roadside Reliquary Land {T}: Add {C}. {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Verdant Rebirth 1GInstant Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
Morphic Tide Phenomenon When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Inspired Tinkering 4RSorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Etherium Astrolabe 2UArtifact Flash {B}, {T}, Sacrifice an artifact: Draw a card.
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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