M:tG card similarity search
1GGGG · Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rebuff the Wicked | W | Instant | Counter target spell that targets a permanent you control. |
| Turn Aside | U | Instant | Counter target spell that targets a permanent you control. |
| A-Geology Enthusiast | 2UU | Creature — Human Artificer | Vigilance At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {5}: Draw a card and put a +1/+1 counter on Geology Enthusiast. 3/4 |
| Quag Vampires | B | Creature — Vampire Rogue | Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 |
| Counsel of the Soratami | 2U | Sorcery | Draw two cards. |
| Divination | 2U | Sorcery | Draw two cards. |
| Quick Study | 2U | Instant | Draw two cards. |
| Touch of Brilliance | 3U | Sorcery | Draw two cards. |
| Weave Fate | 3U | Instant | Draw two cards. |
| Mardu Strike Leader | 2B | Creature — Human Warrior | Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |