Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invoke Despair

1BBBB · Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Similar cards

Color identity:
NameManaTypeText
Phthisis 3BBBBSorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Rite of the Raging Storm 3RREnchantment Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
Ashes of the Abhorrent 1WEnchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
Tel-Jilad Defiance 1GInstant Target creature gains protection from artifacts until end of turn. Draw a card.
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Identity Crisis 2WWBBSorcery Exile all cards from target player's hand and graveyard.
Explosion XUURRInstant Explosion deals X damage to any target. Target player draws X cards.
Jinxed Idol 2Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
Psychic Vortex 2UUEnchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
Page 268