M:tG card similarity search
1BBBB · Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
| Name | Mana | Type | Text |
|---|---|---|---|
| The Black Gate | Legendary Land — Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | |
| Rebel Salvo | 2R | Instant | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
| Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
| Horn of Greed | 3 | Artifact | Whenever a player plays a land, that player draws a card. |
| Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
| Keldon Champion | 2RR | Creature — Human Barbarian | Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker. 3/2 |
| Sanguine Spy | 2B | Creature — Vampire Rogue | Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3 |
| Dark Privilege | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
| Words of Wisdom | 1U | Instant | You draw two cards, then each other player draws a card. |
| Grisly Transformation | 2B | Enchantment — Aura | Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |