M:tG card similarity search
GU · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Crypt of Agadeem | Land | Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard. | |
| Semblance Anvil | 3 | Artifact | Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast. |
| Shepherd of the Cosmos | 4WW | Creature — Angel Warrior | Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
| Sanity Gnawers | 1BR | Creature — Rat | When Sanity Gnawers enters the battlefield, target player discards a card at random. 1/1 |
| Jace, Ingenious Mind-Mage | 4UU | Legendary Planeswalker — Jace | [+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures. Loyalty 5 |
| Wormfang Manta | 5UU | Creature — Nightmare Fish Beast | Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. 6/1 |
| Supply-Line Cranes | 3WW | Creature — Bird | Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4 |
| Last Caress | 2B | Sorcery | Target player loses 1 life and you gain 1 life. Draw a card. |
| Feral Encounter | GG | Sorcery | Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. |
| Citizen's Arrest | 1WW | Enchantment | When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. |