M:tG card similarity search
UR · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaladesh enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Oran-Rief Recluse | 2G | Creature — Spider | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 |
| Zhalfirin Void | Land | When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}. | |
| Skyboon Evangelist | 4W | Creature — Bird Advisor | Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3 |
| Pollenbright Wings | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
| Emperor Mihail II | 1UU | Legendary Creature — Merfolk Noble | You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. 3/3 |
| Air Elemental | 3UU | Creature — Elemental | Flying 4/4 |
| Lucent Liminid | 3WW | Enchantment Creature — Elemental | Flying 3/3 |
| Nimbus of the Isles | 4U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 |
| Updraft Elemental | 2U | Creature — Elemental | Flying 1/4 |
| Jolt | 2U | Instant | You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |