M:tG card similarity search
1G · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodline Shaman | 1G | Creature — Elf Wizard Shaman | {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
| Fencer Clique | 2UU | Creature — Faerie Soldier | Flying {U}: Put Fencer Clique on top of its owner's library. 3/2 |
| Tiamat | 2WUBRG | Legendary Creature — Dragon God | Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. 7/7 |
| Vaevictis Asmadi, the Dire | 3BRG | Legendary Creature — Elder Dragon | Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. 6/6 |
| Invent | 4UR | Instant | Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. |
| Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |
| District Guide | 2G | Creature — Elf Scout | When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. 2/2 |
| Urza's Bauble | 0 | Artifact | {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. |
| King Crab | 4UU | Creature — Crab | {1}{U}, {T}: Put target green creature on top of its owner's library. 4/5 |
| Steelshaper's Gift | W | Sorcery | Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. |