Card Codex

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17 May 2024: Card library updated.

Invasion of Innistrad

2BB · Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Desperate Parry 1UInstant — Adventure Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Pull Under 5BInstant — Arcane Target creature gets -5/-5 until end of turn.
Shrink GInstant Target creature gets -5/-0 until end of turn.
Staff of Zegon 4Artifact {3}, {T}: Target creature gets -2/-0 until end of turn.
Strangling Spores 3BInstant Target creature gets -3/-3 until end of turn.
Tar Snare 2BInstant Target creature gets -3/-2 until end of turn.
Throttle 4BInstant Target creature gets -4/-4 until end of turn.
Wring Flesh BInstant Target creature gets -3/-1 until end of turn.
Dizzy Spell UInstant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Komainu Battle Armor 2RArtifact Creature — Equipment Dog Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
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