M:tG card similarity search
3UU · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Me, the Immortal | 2GUR | Legendary Creature — Human Rogue | At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3 |
| Lore Seeker | 2 | Artifact Creature — Construct | Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) 2/2 |
| Gollum's Bite | B | Instant | Target creature gets -2/-2 until end of turn. {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. |
| Undying Beast | 3B | Creature — Beast | When Undying Beast dies, put it on top of its owner's library. 3/2 |
| Heavenly Blademaster | 5W | Creature — Angel | Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
| Mardu Warshrieker | 3R | Creature — Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3 |
| Dromoka's Command | GW | Instant | Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control. |
| Glowing Anemone | 3U | Creature — Jellyfish Beast | When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3 |
| Master of Death | 1UB | Creature — Zombie Wizard | When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |
| Baneful Omen | 4BBB | Enchantment | At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value. |