M:tG card similarity search
2R · Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
Name | Mana | Type | Text |
---|---|---|---|
Glacial Crevasses | 2R | Enchantment | Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. |
Goliath Truck | 4 | Artifact — Vehicle | Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
Tomakul Phoenix | 1RR | Creature — Phoenix | Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2 |
Genestealer Locus | 3U | Creature — Tyranid Human | Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. 3/3 |
Spore Frog | G | Creature — Frog | Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. 1/1 |
Abomination of Gudul | 3BGU | Creature — Horror | Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Mirror Strike | 3W | Instant | All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. |
Lady Evangela | WUB | Legendary Creature — Human Cleric | {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2 |
Saprazzan Breaker | 4U | Creature — Beast | {U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn. 3/3 |
Wayfaring Temple | 1GW | Creature — Elemental | Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.) */* |