M:tG card similarity search
1G · Creature — Human Scout
Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Boxing Ring | 1G | Artifact | Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value. {T}: Create a Treasure token. Activate only if you control a creature that fought this turn. |
| Bighorner Rancher | 4G | Creature — Human Ranger | Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
| Nomad Stadium | Land | {T}: Add {W}. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard. | |
| Artillery Enthusiast | R | Creature — Goblin Artificer | Modified creatures you control have menace. When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. 1/2 |
| Mizzix of the Izmagnus | 2UR | Legendary Creature — Goblin Wizard | Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. 2/2 |
| Flickering Ward | W | Enchantment — Aura | Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
| Hanweir Battlements | Land | {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. | |
| Blood on the Snow | 4BB | Snow Sorcery | Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.) |
| Spara's Adjudicators | 2GWU | Creature — Cat Citizen | When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4 |
| Foresee | 3U | Sorcery | Scry 4, then draw two cards. |