Card Codex

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17 May 2024: Card library updated.

Intrepid Stablemaster

1G · Creature — Human Scout

Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2

Similar cards

Color identity:
NameManaTypeText
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Captain Eberhart 1WLegendary Creature — Human Soldier Double strike Spells cast from among cards you drew this turn cost {1} less to cast. Spells cast from among cards your opponents drew this turn cost {1} more to cast. 1/2
Imprisoned in the Moon 2UEnchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Grand Abolisher WWCreature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
Memorial to Glory Land Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Glimpse of Nature GSorcery Whenever you cast a creature spell this turn, draw a card.
Deep Water UUEnchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Qasali Ambusher 1GWCreature — Cat Warrior Reach If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. 2/3
Mindbreak Trap 2UUInstant — Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
You Find the Villains' Lair 1UUInstant Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
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