Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Intrepid Stablemaster

1G · Creature — Human Scout

Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2

Similar cards

Color identity:
NameManaTypeText
Witherbloom Campus Land Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1.
Visions of Duplicity 2USorcery Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Anrakyr the Traveller 4BLegendary Artifact Creature — Necron Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. 4/4
Electrosiphon UURInstant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
Baral's Expertise 3UUSorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Library of Alexandria Land {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Silverflame Ritual 3WSorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Dead Man's Chest 1BEnchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Armament Corps 2WBGCreature — Human Soldier When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. 4/4
Cryptic Caves Land {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
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