M:tG card similarity search
1U · Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skyshroud Blessing | 1G | Instant | All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
| Riftsweeper | 1G | Creature — Elf Shaman | When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2 |
| Imposing Grandeur | 4R | Sorcery | Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. |
| Toils of Night and Day | 2U | Instant — Arcane | You may tap or untap target permanent, then you may tap or untap another target permanent. |
| Sphinx of Enlightenment | 4UU | Creature — Sphinx | Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5 |
| Lore Drakkis | 1UR | Creature — Lizard Beast | Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. 2/3 |
| Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
| Slick Sequence | UR | Instant | Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. |
| Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |
| Torment of Scarabs | 3B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card. |