M:tG card similarity search
1UB · Enchantment
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Chaplain's Blessing | W | Sorcery | You gain 5 life. |
| Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
| Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
| Nourish | GG | Instant | You gain 6 life. |
| Sacred Nectar | 1W | Sorcery | You gain 4 life. |
| Spring of Eternal Peace | 3GG | Sorcery | You gain 8 life. |
| Tanglebloom | 1 | Artifact | {1}, {T}: You gain 1 life. |
| Tower of Eons | 4 | Artifact | {8}, {T}: You gain 10 life. |
| Whitesun's Passage | 1W | Instant | You gain 5 life. |
| Captured Sunlight | 2GW | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life. |