M:tG card similarity search
3 · Artifact — Bobblehead
{T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sleight of Mind | U | Instant | Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) |
| New Horizons | 2G | Enchantment — Aura | Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color." |
| Grand Warlord Radha | 2RG | Legendary Creature — Elf Warrior | Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4 |
| Escaped Experiment | 1U | Artifact Creature — Phyrexian Beast | Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. 2/1 |
| Glamerdye | 1U | Instant | Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| By Force | XR | Sorcery | Destroy X target artifacts. |
| Tin Street Gossip | 2RG | Creature — Viashino Advisor | Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. 4/4 |
| Molder | XG | Instant | Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life. |
| Cabal Coffers | Land | {2}, {T}: Add {B} for each Swamp you control. | |
| Sphinx of Clear Skies | 3UU | Creature — Sphinx | Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5 |