M:tG card similarity search
4 · Artifact
Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Yarok's Wavecrasher | 3U | Creature — Elemental | When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4 |
| Despise | B | Sorcery | Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. |
| Aegis of the Legion | RW | Artifact — Equipment | Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3} |
| Riding Red Hare | 2W | Sorcery | Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) |
| Redcap Thief | 2R | Creature — Goblin Rogue | When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/3 |
| Roalesk, Apex Hybrid | 2GGU | Legendary Creature — Human Mutant | Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5 |
| Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
| Foundry Hornet | 3B | Creature — Insect | Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. 2/3 |
| Throw from the Saddle | 1G | Sorcery | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |
| Foreboding Ruins | Land | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. |