M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Verdeloth the Ancient | 4GG | Legendary Creature — Treefolk | Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7 |
| Rimehorn Aurochs | 4G | Snow Creature — Aurochs | Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.) 3/3 |
| Take Flight | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." |
| Gaea's Might | G | Instant | Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
| Might of Alara | G | Instant | Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
| Power Armor | 4 | Artifact | Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
| Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
| Gravelgill Duo | 2U/B | Creature — Merfolk Rogue Warrior | Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
| Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
| Archetype of Aggression | 1RR | Enchantment Creature — Human Warrior | Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2 |