Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inspiring Veteran

RW · Creature — Human Knight

Other Knights you control get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
Reckless Bushwhacker 2RCreature — Goblin Warrior Ally Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
Narcissism 2GEnchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Briarpack Alpha 3GCreature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Bogardan Rager 5RCreature — Elemental Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. 3/4
Gnarled Sage 3GGCreature — Treefolk Druid Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Selesnya Guildmage G/WG/WCreature — Elf Wizard {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
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