M:tG card similarity search
2W · Creature — Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Revitalize | 1W | Instant | You gain 3 life. Draw a card. |
| Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
| Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
| Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |
| Tarpan | G | Creature — Horse | When Tarpan dies, you gain 1 life. 1/1 |
| Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
| Drannith Healer | 1W | Creature — Human Cleric | Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2 |
| Renewing Dawn | 1W | Sorcery | You gain 2 life for each Mountain target opponent controls. |
| Gluttonous Guest | 2B | Creature — Vampire | When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life. 1/4 |
| Anodet Lurker | 5 | Artifact Creature — Construct | When Anodet Lurker dies, you gain 3 life. 3/3 |