Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inspiration

3U · Instant

Target player draws two cards.

Similar cards

Color identity:
NameManaTypeText
Weird Angel Flame Stickers {TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. {TK}{TK}{TK} — Protection from even mana values {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK} — 7/8
Rapacious Dragon 4RCreature — Dragon Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3
Tovolar's Magehunter Creature — Werewolf Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. 5/5
Chrome Courier 1WUArtifact Creature — Thopter Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. 1/1
Saruman of Many Colors 3WUBLegendary Creature — Avatar Wizard Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. 5/4
Aggressive Urge 1GInstant Target creature gets +1/+1 until end of turn. Draw a card.
Defiant Strike WInstant Target creature gets +1/+0 until end of turn. Draw a card.
Sudden Strength 3GInstant Target creature gets +3/+3 until end of turn. Draw a card.
Sugar Rush 1BInstant Target creature gets +3/+0 until end of turn. Draw a card.
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
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