M:tG card similarity search
1 · Artifact
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormfist Crusader | BR | Creature — Human Knight | Menace At the beginning of your upkeep, each player draws a card and loses 1 life. 2/2 |
| Trouble | 2R | Sorcery | Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
| Counsel of the Soratami | 2U | Sorcery | Draw two cards. |
| Divination | 2U | Sorcery | Draw two cards. |
| Quick Study | 2U | Instant | Draw two cards. |
| Touch of Brilliance | 3U | Sorcery | Draw two cards. |
| Weave Fate | 3U | Instant | Draw two cards. |
| Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
| Akki Ronin | 1R | Creature — Goblin Samurai | Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. 1/3 |
| Sage's Reverie | 3W | Enchantment — Aura | Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |