M:tG card similarity search
1 · Artifact Creature — Construct
When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. 0/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Skitter of Lizards | R | Creature — Lizard | Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 |
| Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
| Torch Slinger | 2R | Creature — Goblin Shaman | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 |
| Agent of Stromgald | R | Creature — Human Knight | {R}: Add {B}. 1/1 |
| Azor's Gateway | 2 | Legendary Artifact | {1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. |
| Ironclad Slayer | 2W | Creature — Human Warrior | When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. 3/2 |
| A-Warm Welcome | 3G | Sorcery | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens. |
| Treacherous Pit-Dweller | BB | Creature — Demon | When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/3 |
| Snapping Creeper | 2G | Creature — Plant | Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3 |
| Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |