M:tG card similarity search
1 · Artifact Creature — Construct
When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Contraband Kingpin | UB | Creature — Aetherborn Rogue | Lifelink Whenever an artifact enters the battlefield under your control, scry 1. 1/4 |
Tidepool Turtle | 3U | Creature — Turtle | {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/5 |
Sidisi, Brood Tyrant | 1BGU | Legendary Creature — Naga Shaman | Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. 3/3 |
Scurry of Gremlins | 2RW | Enchantment | When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. |
Hornet Nest | 2G | Creature — Insect | Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 0/2 |
Corsair Captain | 2U | Creature — Human Pirate | When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. 2/2 |
Crystal Ball | 3 | Artifact | {1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Reason | U | Sorcery | Scry 3. |
Dungeon Master | 2WU | Legendary Planeswalker — Dungeon Master | [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1 |
Knight of Sursi | 3W | Creature — Human Knight | Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/2 |