M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Celestial Crusader | 2WW | Creature — Spirit | Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
| Clawing Torment | B | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." |
| Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
| Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |
| Trumpet Blast | 2R | Instant | Attacking creatures get +2/+0 until end of turn. |
| Startle | 1U | Instant | Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
| Grim Reaper's Sprint | 4R | Enchantment — Aura | Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
| Fungal Fortitude | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
| Gnawing Vermin | B | Creature — Rat | When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. 1/1 |
| Spectral Shield | 1WU | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. |