Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Infernal Spawn of Evil

6BBB · Creature — Beast

Flying, first strike {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn. 7/7

Similar cards

Color identity:
NameManaTypeText
Jund Sojourners BRGCreature — Viashino Shaman When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) 3/2
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Browbeat 2RSorcery Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Caldera Hellion 3RRCreature — Hellion Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. 3/3
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
Goblin Bangchuckers 2RRCreature — Goblin Warrior {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. 2/2
Rigging Runner RCreature — Goblin Pirate First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/1
Blaze XRSorcery Blaze deals X damage to any target.
Volcanic Geyser XRRInstant Volcanic Geyser deals X damage to any target.
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Page 129