M:tG card similarity search
7B · Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Murasa Behemoth | 4GG | Creature — Beast | Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5 |
| Death-Hood Cobra | 1G | Creature — Phyrexian Snake | {1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn. 2/2 |
| Veil of Secrecy | 1U | Instant — Arcane | Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Saiba Trespassers | 4U | Artifact Creature — Moonfolk Rogue | Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. 3/5 |
| Goblin Rimerunner | 2R | Snow Creature — Goblin Warrior | {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2 |
| Portcullis | 4 | Artifact | Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. |
| Glarewielder | 4R | Creature — Elemental Shaman | Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/1 |
| Prosperous Partnership | 1RW | Enchantment | When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token. |
| River Merfolk | UU | Creature — Merfolk | {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1 |
| Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |