M:tG card similarity search
7B · Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
| Djeru's Renunciation | 1W | Instant | Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.) |
| Sakashima's Will | 3U | Sorcery | Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
| Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |
| Phobian Phantasm | 1BB | Creature — Illusion | Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 3/3 |
| Arvinox, the Mind Flail | 4BBB | Legendary Enchantment Creature — Horror | Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9 |
| The Great Aerie | Plane — Tarkir | When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. | |
| Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Masked Bandits | 3BRG | Creature — Raccoon Rogue | Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. 5/5 |
| Dirty Wererat | 3B | Creature — Human Rat Minion | {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |