M:tG card similarity search
2B · Creature — Zombie
When Infectious Host dies, target player loses 2 life. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Smoldering Efreet | 1R | Creature — Efreet Monk | When Smoldering Efreet dies, it deals 2 damage to you. 2/2 |
Twins of Maurer Estate | 4B | Creature — Vampire | Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/5 |
Burrowing Razormaw | 2G | Creature — Beast | When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) 4/2 |
Murderous Rider | 1BB | Creature — Zombie Knight | Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3 |
Greta, Sweettooth Scourge | 1BG | Legendary Creature — Human Warrior | When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. 3/3 |
Cackling Culprit | Creature — Human Rogue | Whenever Cackling Culprit or another creature you control dies, you gain 1 life. {1}{B}: Cackling Culprit gains deathtouch until end of turn. 3/5 | |
Bloodletter Quill | 3 | Artifact | {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. |
Kroxa, Titan of Death's Hunger | BR | Legendary Creature — Elder Giant | When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
Test of Endurance | 2WW | Enchantment | At the beginning of your upkeep, if you have 50 or more life, you win the game. |