M:tG card similarity search
1U · Enchantment — Aura
Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.
Name | Mana | Type | Text |
---|---|---|---|
Funeral March | 1BB | Enchantment — Aura | Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. |
Call for Aid | 4R | Sorcery | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. |
Qumulox | 6UU | Creature — Beast | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 5/4 |
Grishnákh, Brash Instigator | 2R | Legendary Creature — Goblin Soldier | When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1 |
Granite Grip | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. |
Blanchwood Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
Akroan Conscriptor | 4R | Creature — Human Shaman | Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/2 |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
Witch's Cottage | Land — Swamp | ({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. |