Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Induce Despair

2B · Instant

As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.

Similar cards

Color identity:
NameManaTypeText
Waker of Waves 5UUCreature — Whale Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7
League Guildmage URCreature — Human Wizard {3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. 2/2
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Vizier of Remedies 1WCreature — Human Cleric If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. 2/1
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Ossuary Rats 5BCreature — Rat When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. 3/2
Resourceful Return 1BSorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Hour of Eternity XXUUUSorcery Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Junkyo Bell 4Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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