Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Indomitable Archangel

2WW · Creature — Angel

Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4

Similar cards

Color identity:
NameManaTypeText
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Brudiclad, Telchor Engineer 4URLegendary Artifact Creature — Phyrexian Artificer Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4
Tin Street Hooligan 1RCreature — Goblin Rogue When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact. 2/1
Willbreaker 3UUCreature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Insatiable Harpy 2BBCreature — Harpy Flying, lifelink 2/2
Ballynock Cohort 2WCreature — Kithkin Soldier First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2
Remnant of the Rising Star Enchantment Creature — Dragon Spirit Flying Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) 2/2
Ideas Unbound UUSorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step.
Miriam, Herd Whisperer GWLegendary Creature — Human Druid As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. 3/2
Page 117