M:tG card similarity search
3W · Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Name | Mana | Type | Text |
---|---|---|---|
Vanishment | 4U | Instant | Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Walk with the Ancestors | 4G | Sorcery | Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Bane of Progress | 4GG | Creature — Elemental | When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. 2/2 |
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
_____ Balls of Fire | 3R | Enchantment | When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. |
Jousting Lance | 2 | Artifact — Equipment | Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Reality Spasm | XUU | Instant | Choose one — • Tap X target permanents. • Untap X target permanents. |
Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
Learned Learner | U | Creature — Cephalid Wizard | As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card." 0/3 |
Chosen by Heliod | 1W | Enchantment — Aura | Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2. |