M:tG card similarity search
4RR · Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sorcerer of the Fang | 1B | Creature — Human Wizard | {5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. 1/3 |
| White Dragon | 4WW | Creature — Dragon | Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
| Fiery Temper | 1RR | Instant | Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Thwart the Enemy | 2G | Instant | Prevent all damage that would be dealt this turn by creatures your opponents control. |
| Ghost-Lit Raider | 2R | Creature — Spirit | {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel — {3}{R}, Discard Ghost-Lit Raider: It deals 4 damage to target creature. 2/1 |
| Igneous Inspiration | 2R | Sorcery | Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Sardian Cliffstomper | 1R | Creature — Minotaur Barbarian | As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. 0/4 |
| Vampires' Vengeance | 2R | Instant | Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Skewer the Critics | 2R | Sorcery | Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
| Dungeon Geists | 2UU | Creature — Spirit | Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 |